Liliya Spencer.

Furniture design

Custom joinery for GVARNERI - from the conversation with the customer, through the render that sells it, to the dimensioned drawing the workshop builds from.

Sector
Furniture, custom manufacture
Company
GVARNERI, Italian company - Russia
Role
Furniture designer
Scope
Customer consultation, 3D design, sketching, technical drawings, cost calculation
Type
Custom-made, one-off designs
Year
2012
3D render of a custom walk-in wardrobe with an aluminium rail system

The work

Every piece was custom-made, which means the job starts in someone’s flat with a tape measure and a conversation, not with a catalogue.

The role ran the whole way through:

  • Consulting customers - establishing what they actually needed from the space, which is rarely what they asked for
  • 3D design and sketching - the render that lets a customer agree to something that does not exist yet
  • Technical drawings - dimensioned elevations for the engineers and the workshop
  • Cost calculation - because a design nobody can afford is not a design
  • Working with suppliers and engineers to keep delivery on time

It is the earliest work on this site, and the first time I had to do the thing every project since has needed: sell an idea to the person paying for it, then hand it over in a form the people building it can actually use.

Dimensioned elevation drawing of a wardrobe and library unit, annotated in millimetres
The other half of the job. Every panel dimensioned in millimetres, the suspended ceiling accounted for, facade and depth called out - this is what the workshop builds from, and a wrong number here is a wrong cabinet.
3D render of a wardrobe interior showing the shelving and hanging layout
And the render that got it approved. Storage is sold on the inside: what a customer is buying is where their things will go.

Rooms and pieces

Fitted wardrobes and walk-ins, hallway storage, kitchens, a retail kiosk - designed to the room rather than to a standard carcase size.

Why it is still here

It is fourteen years old and it is not interface design, but it is the reason I can read a technical drawing, talk to an engineer without translating, and hold a cost in my head while I draw. The route from here to product design was not linear, and this is where it starts.

Get in touch

Tell me what you’re building.

I’m open to a role where design owns something: the research behind it, the system underneath it, and the people doing the work. Singapore-based and a permanent resident here.